With Google just announcing its Stadia game streaming service earlier in the week, there's been a lot of talk around game streaming lately.
In speaking with Google's Phil Harrison following the Stadia announcement, I asked him about whether Google had concerns about how many players could access Stadia given internet speed requirements and the wildly different speeds of internet available throughout the world.
Perhaps, Google's swan dive into the video game streaming wars was a tipping point for any other business in procession of streaming tool to come forward and make their own bid.
The game would operate on Google's servers, receiving commands from a user's controller and sending video streams to their screen.
We're making significant investments in the data center, hardware, software, and services that encode the video that comes out of our data centers. Google certainly wants you to think so. "But Stadia can reach out to other public and private cloud services".More news: Raptors easily beat Knicks as Lowry leaves game with ankle injury
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If a game publisher was using Amazon for some tools, "the first thing I would do is introduce you to the Google Cloud team", Mr Harrison said. The game was released on the Nintendo Entertainment System a year later in 1988.
Saying it's "Netflix for games" is a little reductive, but that's really the only service it's comparable to.
How would your connection fair when trying to play over Stadia?
The (upside down) view of the Konami Code located on the back of Google's Stadia controller. But game streaming, he said, is an opportunity to tackle among the most complex technical challenges around and potentially apply breakthroughs to other industries.