Microsoft's Looking to Bring Xbox Live to Everywhere you Game


Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC" the talk encourages game developers to examine their new SDK, created to "connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs", with Microsoft claiming "Xbox Live is expanding from 400M gaming devices" to "over 2B devices. It gives devs a first look at the new Xbox Live cross-platform developer kit.

This is probably why the idea of one unified gaming service like Xbox Live could be the ideal way to connect gamers across platforms, so that no matter which device or OS you prefer playing on, you'll always have access to the one account that brings together your gaming history and friends list.

Xbox Live spreading to other devices like Nintendo Switch and mobile will see more players able to connect and play with one another, with mobile experiences like Fortnite, PUBG, Minecraft and others, as well as cross-play features, proving that there's certainly an appetite for it.

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We'll find out more once GDC 2019 is underway between March 18-22 in San Francisco. Almost half a billion devices isn't anything to sneeze at, but quadrupling that number to reach 2 billion devices by supporting additional devices would make Xbox Live the most expansive platform around. The talk is intended for developers already building Xbox games and will be hosted by Microsoft's very own Backwards Compatibility team. Cross-platform play between consoles, PCs and even phones has been a growing trend in online gaming, with Microsoft in part blazing the trail particularly with partnerships bringing Minecraft to iOS, Android and even Nintendo Switch.

This plays right into Microsoft's SaaS playbook, create a service, expand it to new platforms, and then grow its user base. While this feature has been exclusive to Microsoft's games, it appears to be expanding to more titles.