The lack of clarity gave the impression that HTC still doesn't have a high-quality veneer with its launches - that it doesn't have a clear, defined strategy for getting its VR platform in the hands of millions of paying consumers.
According to HTC, the number of Viveport subscriptions went up three times since last CES, and it also has three times the amount of content as before. The device can be set up with relative ease and has a flip-up design which allows users to lift the headset's main body in front of their eyes without having to take off the entire device.
In a surprise announcement, HTC also announced the Vive Cosmos, the company's next-generation VR headset.
The Cosmos' main focus is on comfort.More news: Trump, Congress leaders set to huddle on border wall, government shutdown
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Partners for the HTC Vive Pro Eye already include the Major League Baseball, among others. Another notable feature of the Vive Cosmos is customization, with HTC promising that the company will keep upgrading the device with a wide array of modules that will be showcased soon.
HTC has a new PC HMD on the way in the shape of the Vive Cosmos. While the Cosmos features inside-out tracking, the HTC Vive Pro Eye brings you "foveated rendering" to change the way you'll look at games and apps in virtual reality (VR) forever.
We don't know if the Vive Cosmos will ship ready for untethered use or it will reply on the "ever-increasing suite of modular customizations", mentioned in an email to HEXUS, for such functionality.
Virtual reality is taking off in a big way. It's ambiguous, to say the least, but I'll update this article with more information once I've heard back from HTC.
At some point it's going to have to entice consumers back - and while today hinted at that future, with the launch of Vive Reality Origins and Portal, a dedicated virtual world to interact with chums and jump between games, we still don't have something to get excited about beyond a new demo headset that won't turn on alongside some shiny handles. Its teaser trailer would imply it uses your smartphone to power its VR experience (see below), but HTC have also said it "has the capability to be powered by more than a traditional gaming PC".